![]() ![]() He triumphs over his adversary, but enough tantalizing loose ends are left to be resolved in the sequel. Hap is also being pursued by a menacing figure, which he and his companions dub "the Creep." In the final conflict with this character, Hap's ingenuity, abilities, and loyalty are tested. Umber discovers that Hap can see in total darkness, jump to extraordinary heights, and sense when momentous events are about to occur. They immediately meet with adventure and danger, and Hap learns that Umber is a man of diverse talents and boundless curiosity. Acting on the stranger's advice, Umber invites Hap to join his company. ![]() The stranger hands Hap over to personable, yet in many ways equally mysterious, Lord Umber. ![]() He wakes up in an underground cavern, accompanied by a mysterious stranger who refuses to tell him anything about his origins. Grade 5–8-Happenstance Found, 12, does not remember who he is, where he came from, or any details of his former life. ![]()
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